Search Results for: cooperative design

Cooperative Background Design

I guess technically this is part of a series. This week we had a Session 0 for a new campaign, an idea we’ve had brewing for a few years, and the DM and I took no time to screw it … Continue reading

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Cooperative Content Design

The players in my 4E campaign are currently at L10 and a short side-quest away from L11, which means they’re eying paragon paths. We’ve been flipping through a few books to put together some decent candidates, some obvious (the archer … Continue reading

Posted in D&D 3rd Edition, D&D 4th Edition, DMing, Game Design | 2 Comments

Cooperative Session Design (or, Everybody Has a Plan Until Players Show up)

Preparing for a session is hard, not least because it’s rarely clear what a DM needs to prepare. If you spend hours mapping out the sewers where bandits are hiding, you can be sure that the players will instead look … Continue reading

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Player Secrets

One of the running themes in my posts is that good games have players who communicate with each other. To quote a previous post: I think the best advice I’ve ever gotten for gaming is the best advice I’ve ever … Continue reading

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#RPGaDAY 2016 Day 31

What is the best piece of advice you were ever given for your game of choice? I don’t really remember what gaming advice I’ve been given, what advice I’ve adapted to gaming from other sources, and what I’ve determined on … Continue reading

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