Author Archives: MssngrDeath

Adaptations

I’ve been referencing Chrono Trigger a lot as I talk about Faith, my players’ latest attempt to ruin not just one of my settings but several settings throughout history. But that’s not because I’m trying to run a Chrono Trigger … Continue reading

Posted in DMing, Setting Design | Leave a comment

Faith: World Maps

As part of planning for Faith, our time travel campaign where the characters go through history adjusting events so their respective gods can become top-tier members of their pantheon, I realized I would need world maps. That’s maps, plural. Chrono … Continue reading

Posted in Campaigns | 2 Comments

A Comedy of Eras

I’ve wanted to use that as a post name forever. There are a lot of “nevers” in conventional DMing advice, and I’ve been on something of an unofficial quest to violate all of them. Consider “never give the players wishes”, … Continue reading

Posted in Campaigns, DMing, Gaming Systems | 2 Comments

Subclasses, and What Came Before

This is DMing with Charisma’s 300th post. I was planning on an important, sweeping post describing how my last campaign affected me and how it will affect all of my campaigns going forward from the standpoint of the table experience … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, D&D 4th Edition, Gaming Systems, Pathfinder | Tagged | 1 Comment

The Role of Rolls

The essence of D&D, and arguably of tabletop roleplaying at all, is randomness. For years it was right there in the name: D&D ran on the d20 system, where players roll a 20-sided die and use rules to interpret the … Continue reading

Posted in Campaign Writeups, DMing | Tagged | 1 Comment