Author Archives: MssngrDeath

Faith: Opening and Ending

I love working music into campaigns. Whether it’s using the lyrics of a song as inspiration for a plot or naming campaign villains after a specific artist’s works, tying music into the game is among the most deeply rewarding, if … Continue reading

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A Window in the Fourth Wall

DMing involves a lot of juggling acts. You have to balance what you want versus what the players want, challenge versus frustration, character and player spotlights, and all the payoffs that keep people at your table. Different games involve different … Continue reading

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Faith: Signature Items (Angeline)

I had a rule of thumb for the capstone abilities: if a player read the ability I was trying to give them and their only response was “are you high?”, I did it right. Each capstone is ludicrously powerful, able … Continue reading

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Faith: Signature Items (Sarai)

I ran the first draft of these items by each player, but I didn’t mail the entire group. I wanted everybody’s item design to take place in a relative vacuum. Each player knew the early levels I posted in March, … Continue reading

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Faith: Signature Items (Liam)

One thing I do like about Pathfinder is that it goes out of its way to avoid dead levels, or points where a character gains no new abilities. I tried to mimic that in these items. At every level a … Continue reading

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