Category Archives: Campaigns

Group Checks

Most rolls in D&D are made by a single character. Only the cleric makes a saving throw when she looks at a medusa. Only the rogue tries to disarm a trap. Only the fighter swings his sword at the goblin. … Continue reading

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Lan, the Perfect Fight

I would never go so far as to say that most of my sessions turn out the way I plan, but often they’re reasonably close. My players rarely look into a murder, check the crime scene, interview witnesses, research the … Continue reading

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The B-Team in Song

Last post, I briefly mentioned Leaf’s session write-ups. For the A-Team, one player did all of our session recaps as MS Paint scribbles, and they’re delightful. For the B-Team, that player bowed out and session write-up responsibilities rotated among everyone … Continue reading

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The B-Team

Some characters just aren’t as good as others. Whether due to rules that don’t work out as intended, abilities that clash with each other, underpowered choices, or simple dumb luck, these characters have to acknowledge that they’re just not keeping … Continue reading

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Under the Stars

While Faith is on its season break, now is a good time to talk about the other campaign I’m running. Under the Stars is, as I’ve said before, roughly “Breath of the Wild meets Ni No Kuni 2.” Unlike Faith, … Continue reading

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