Category Archives: Campaigns

The B-Team

Some characters just aren’t as good as others. Whether due to rules that don’t work out as intended, abilities that clash with each other, underpowered choices, or simple dumb luck, these characters have to acknowledge that they’re just not keeping … Continue reading

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Under the Stars

While Faith is on its season break, now is a good time to talk about the other campaign I’m running. Under the Stars is, as I’ve said before, roughly “Breath of the Wild meets Ni No Kuni 2.” Unlike Faith, … Continue reading

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When Anton Met Pepper

Players love messing with NPCs. That’s kind of their thing, perhaps even more than petty crime and distributing loot. Whether the DM presents a haughty nobleman or a vicious warlord or even a curmudgeonly shopkeeper, the players feel it’s their … Continue reading

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The Vampire Ambush

I’m something like a recovering simulationist. I’m happiest with a campaign when it makes sense, when causes lead naturally to effects, and when I don’t have to leverage my willing suspension of disbelief too much. I do understand that we … Continue reading

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The Principle of Explosion

DMs are wary of giving power to players, partially because few DMs can prepare for or react to players with too much freedom and partially because players are guaranteed to abuse it. This is why wishes are granted so rarely, … Continue reading

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