Category Archives: DMing

Apparatus of Kwalish

Every player can recall a moment when they latched onto something in a book, never to let it go. In fact, each player probably has several. Something about a class or a race or a spell tickled their brain and … Continue reading

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Session Hangover

In my last post I mentioned what I do the day after I run a session. That’s not exclusive to this campaign. Most of the time I use the next day to think about what worked, what didn’t, and where … Continue reading

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Faith: Planning through Time

I know I’ve been talking a lot about Faith lately, and that’s unusual for this blog. I rarely give updates on my current campaigns because I expect readers will find them boring. A session-by-session recap is more for the creative … Continue reading

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Player Secrets

One of the running themes in my posts is that good games have players who communicate with each other. To quote a previous post: I think the best advice I’ve ever gotten for gaming is the best advice I’ve ever … Continue reading

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A Window in the Fourth Wall

DMing involves a lot of juggling acts. You have to balance what you want versus what the players want, challenge versus frustration, character and player spotlights, and all the payoffs that keep people at your table. Different games involve different … Continue reading

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