Category Archives: House Rules

Faith: Signature Spells

No, I’m not done talking about Faith just because it’s on break. My explicit goal going into Faith was to make it feel like an anime. This means arcs needed a certain pacing, enemies needed a certain charisma, battles needed … Continue reading

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Guest Characters

Concept: Guest characters Tested in: The One Piece campaign, The Eight Arms and the Contract of Barl, the Worldwound campaign What it is: In D&D, players build characters and control them through adventures. That’s the elevator pitch and core concept … Continue reading

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Lucid Dreaming

Concept: Lucid dreaming Tested in: The Great Tower of Oldechi What it is: D&D likes working via cause and effect. Orcs don’t lose hit points at random, they lose hit points when they get hit by hammers. Wounds don’t heal … Continue reading

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Multi-Character Characters

Concept: Multi-character characters Tested in: The One Piece campaign What it is: As a shounen fighting manga, One Piece has a lot of battles. We did a pretty good job of simulating it in the One Piece campaign, with recurring … Continue reading

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The Million Murloc March

Concept: All-minion combat Tested in: The Great Tower of Oldechi What it is: In D&D 4E, minions were a creature type with static damage and only one hit point. They rarely had more than two powers (a melee attack and … Continue reading

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