Category Archives: House Rules

Faith: Signature Items

Sometimes I worry what my readers think of me. I know logically that nobody goes over this blog with a fine-toothed comb, looking for contradictions so they can shout “Aha! This person says he/she doesn’t like racial stereotyping, but there’s … Continue reading

Posted in Campaigns, House Rules | Tagged | 5 Comments

Static Representation of Constant Motion

We generally accept that what’s happening on the game board isn’t necessarily exactly the same as what’s happening in the game. The most common example of this in my games is usually when minis stand in for other minis, but … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, D&D 4th Edition, House Rules, Pathfinder | Tagged | Leave a comment

House Rule: Three-Axis Cosmology

Especially astute readers may have picked up on this in the last article: …the players suffered a planar travel mishap and ended up on Carceri, the plane of prisons…Instead I told the players on their way out the door that … Continue reading

Posted in House Rules, Pathfinder | Tagged | 3 Comments

Changing 4E Monster Hit Points

Our house roles are the kinds of things that pop up organically. We don’t sit down at the beginning of the campaign and say “rolling a 20 on your critical confirmation roll has a chance to kill an enemy outright, … Continue reading

Posted in D&D 4th Edition, DMing, House Rules | Tagged | Leave a comment

In Which We Attempt Mass Combat with Charisma

I think mass combat is one of those things everybody tries eventually. Large armies clashing, siege engines firing, monsters rampaging through ranks of soldiers, it all feels right in the context of medieval fantasy. But mass combat is also a … Continue reading

Posted in Campaigns, D&D 4th Edition, DMing, House Rules | Leave a comment