Category Archives: House Rules

Themes: Pirate

So far almost every theme I’ve written has been something from my initial list of concepts. Only two themes came about because a player wanted something specific for a character. The first is the noble and the second is this … Continue reading

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Themes: Entertainer

Both of my ongoing campaigns ended within the last few weeks, and we’re a few weeks away from starting the next ones. I don’t have a campaign to work on for what feels like the first time in years. It’s … Continue reading

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House Rule: Three-Axis Cosmology

Especially astute readers may have picked up on this in the last article: …the players suffered a planar travel mishap and ended up on Carceri, the plane of prisons…Instead I told the players on their way out the door that … Continue reading

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Changing 4E Monster Hit Points

Our house roles are the kinds of things that pop up organically. We don’t sit down at the beginning of the campaign and say “rolling a 20 on your critical confirmation roll has a chance to kill an enemy outright, … Continue reading

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Themes: Noble

About 80% of the way into writing this theme, I realized I could basically replace every instance of “noble” with “Mafia” and it would make exactly as much sense. I don’t know what this says about what I think about … Continue reading

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