Category Archives: House Rules

Creating a Monster: Class Design Basics

5E is ripe for custom, homebrew add-ons. New material is coming out so rarely, it stands to reason that players themselves would feel a need to add the things they want into the system. The DMs Guild gives those players … Continue reading

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Creating a Monster: Points of Divergence

I intended to have this post closer to the original one on the Warlock Problem, but I really wanted to get that post uploaded on the correct day. Such are the hazards of linear time. It’s not a secret that … Continue reading

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House Rule: Alternate Fear Mechanics

It’s time to fulfill a promise I made more than a year ago: Concept: Alternate fear mechanics Tested in: The Worldwound campaign What it is: Fear is, appropriately, the scariest affliction in 3E and Pathfinder. Being shaken isn’t so bad, … Continue reading

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House Rule: Guns

Concept: Alternate gun mechanics Tested in: Various Eight Arms campaigns What it is: D&D assumes a standard medieval fantasy setting, and Pathfinder assumes a medieval fantasy setting that likes to pretend it isn’t standard. The Eight Arms world time-advanced that … Continue reading

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House Rule: Mitigated Save-or-Dies

For November I had a series of short posts about weird mechanics I’ve used or played in games. Before I posted anything I asked my players about any mechanics they thought would a good fit for one of those posts, … Continue reading

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