Category Archives: Game Design

On Unearthed Arcana: Waterborne Adventures, Part 3: a Game of Choice

I’ve spent two posts going over Unearthed Arcana: Waterborne Adventures, which gave me a lot of time to shout about what I like and don’t like about it. But I also had time to think about why I feel the … Continue reading

Posted in Commentary, D&D 5th Edition, Game Design | Leave a comment

On Unearthed Arcana: Waterborne Adventures, Part 2: a Class of Ribbons

I think I could really get into reading articles like Unearthed Arcana: Waterborne Adventures regularly. The article itself is short, the linked content is interesting, and it gives me some insight into the minds of the developers. If articles in … Continue reading

Posted in Commentary, D&D 5th Edition, Game Design | Leave a comment

On Unearthed Arcana: Waterborne Adventures, Part 1: a System of Hats

One of the complaints I have about 5E is that it has so few options, and that’s a complaint I expected to have. I have the same issue whenever I pick up any Core D&D book because it can only … Continue reading

Posted in Commentary, D&D 5th Edition, Game Design | Leave a comment

Cooperative Content Design

The players in my 4E campaign are currently at L10 and a short side-quest away from L11, which means they’re eying paragon paths. We’ve been flipping through a few books to put together some decent candidates, some obvious (the archer … Continue reading

Posted in D&D 3rd Edition, D&D 4th Edition, DMing, Game Design | 2 Comments

In Defense of D&D Stats in Simple Language: The Definition of Charisma

Last post I responded to some of the comments on D&D Stats in Simple Language with “we’re both right”. Things don’t translate perfectly from one edition to another, and the stats simply won’t work if they’re applied to earlier or … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, D&D 4th Edition, D&D 5th Edition, DMing, Game Design, Pathfinder | 9 Comments