Category Archives: Gaming Systems

The Splash Damage of Alignment Restrictions

I’ve been trying to come up with something else nice to say about 5E. I don’t think it’s a bad system, I just think it took away a lot of the things I like about running D&D games like agency … Continue reading

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Faith: Signature Items (Angeline)

I had a rule of thumb for the capstone abilities: if a player read the ability I was trying to give them and their only response was “are you high?”, I did it right. Each capstone is ludicrously powerful, able … Continue reading

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Faith: Signature Items (Sarai)

I ran the first draft of these items by each player, but I didn’t mail the entire group. I wanted everybody’s item design to take place in a relative vacuum. Each player knew the early levels I posted in March, … Continue reading

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Faith: Signature Items (Liam)

One thing I do like about Pathfinder is that it goes out of its way to avoid dead levels, or points where a character gains no new abilities. I tried to mimic that in these items. At every level a … Continue reading

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Faith: Signature Items (Jace)

If there’s a single running theme across all signature items, it’s that they’re objectively powerful. Consider today’s item, where the capstone ability is a more powerful, more useful version of time stop, a top-tier 9th-level spell. This is one of … Continue reading

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