Category Archives: Gaming Systems

Campaign Write-up: The Eight Arms and the Day That Wasn’t

I don’t spend a lot of time here talking about how my current campaigns are going. I generally only mention what we’re doing week-by-week when it’s something I can apply to gaming in general or an opportunity to make fun … Continue reading

Posted in Campaigns, D&D 5th Edition | Leave a comment

Campaign Report – Monster of the Week

In July I finished my first non-d20 campaign. Having played in and more or less enjoyed campaigns in Fate, Icons, and a Powered by the Apocalypse system, I wanted to apply that sort of narrative, rules-light feel to a campaign … Continue reading

Posted in Campaign Writeups, DMing, Gaming Systems | Leave a comment

Static Representation of Constant Motion

We generally accept that what’s happening on the game board isn’t necessarily exactly the same as what’s happening in the game. The most common example of this in my games is usually when minis stand in for other minis, but … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, D&D 4th Edition, D&D 5th Edition, House Rules, Pathfinder | Leave a comment

Themes: Competitor

Actually I think I don’t have anything to say about this one. COMPETITOR You live for victory. You constantly seek to improve yourself, and your greatest triumphs come at the expense of others in your field. Your focus may be … Continue reading

Posted in Pathfinder, Themes | Leave a comment

Themes: Atoner

This is the only theme I’ve written where I really, really feel like it should have an alignment restriction. I have a hard time believing a character could have this theme and remain non-good, and that bears itself out in … Continue reading

Posted in Pathfinder, Themes | 4 Comments