Category Archives: D&D 3rd Edition

Abilities without Limitations (or, the Rule that Proves the Exception)

There’s a phrase I love explaining to people, because I’ve only met about two or three people who understand it: “the exception that proves the rule”. Most folks think it means “the thing that does not fit a rule proves … Continue reading

Posted in D&D 3rd Edition, Game Design, Pathfinder | Leave a comment

Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)

Apparently I’ve made it to Reddit through no fault of my own, and I’m startled at the response. “The Definition of Charisma” was one of those posts I was really worried about because it’s the only one I can think … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, DMing, Gaming Systems, Pathfinder | Leave a comment

Cooperative Content Design

The players in my 4E campaign are currently at L10 and a short side-quest away from L11, which means they’re eying paragon paths. We’ve been flipping through a few books to put together some decent candidates, some obvious (the archer … Continue reading

Posted in D&D 3rd Edition, D&D 4th Edition, DMing, Game Design | 2 Comments

Removing Ability Scores

I got an interesting comment on my recent post In Defense of D&D Stats in Simple Language: What Measure is an 18?, and I think it merits discussion before we change topics: Out of curiosity, I wonder what your opinion … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, D&D 4th Edition, DMing, Gaming Systems, House Rules, Pathfinder | Tagged | 2 Comments

In Defense of D&D Stats in Simple Language: The Definition of Charisma

Last post I responded to some of the comments on D&D Stats in Simple Language with “we’re both right”. Things don’t translate perfectly from one edition to another, and the stats simply won’t work if they’re applied to earlier or … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, D&D 4th Edition, DMing, Game Design, Pathfinder | Tagged | 12 Comments