Category Archives: D&D 4th Edition

On D&D as a Brand

As I’ve mentioned before, I follow professional wrestling, and today I want to talk Sunday’s WWE event, “Hell in a Cell”. Its namesake is the Hell in a Cell match, which is the big brother of a steel cage match. … Continue reading

Posted in Commentary, D&D 3.5, D&D 3rd Edition, D&D 4th Edition, D&D 5th Edition, DMing, Game Design, Gaming Systems, Pathfinder | 2 Comments

Changing 4E Monster Hit Points

Our house roles are the kinds of things that pop up organically. We don’t sit down at the beginning of the campaign and say “rolling a 20 on your critical confirmation roll has a chance to kill an enemy outright, … Continue reading

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Campaign Report – Monsters

The monsters for this campaign were weird. When I started in 4E, I wanted to make as many creatures as possible on my own. I didn’t trust the official monsters to be able to do all the things I needed, … Continue reading

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The Wild West of D&D Content Publication

I used to visit the official D&D website every day or two, back when 3E was the hotness. In those days the site was nothing but content: new monsters, new spells, new items, new class features, all available for perusal … Continue reading

Posted in Commentary, D&D 3.5, D&D 3rd Edition, D&D 4th Edition, D&D 5th Edition, Gaming Systems | Leave a comment

In Which We Attempt Mass Combat with Charisma

I think mass combat is one of those things everybody tries eventually. Large armies clashing, siege engines firing, monsters rampaging through ranks of soldiers, it all feels right in the context of medieval fantasy. But mass combat is also a … Continue reading

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