Category Archives: D&D 4th Edition

In Which We Attempt Mass Combat with Charisma

I think mass combat is one of those things everybody tries eventually. Large armies clashing, siege engines firing, monsters rampaging through ranks of soldiers, it all feels right in the context of medieval fantasy. But mass combat is also a … Continue reading

Posted in Campaigns, D&D 4th Edition, DMing, House Rules | Leave a comment

Cooperative Content Design

The players in my 4E campaign are currently at L10 and a short side-quest away from L11, which means they’re eying paragon paths. We’ve been flipping through a few books to put together some decent candidates, some obvious (the archer … Continue reading

Posted in D&D 3rd Edition, D&D 4th Edition, DMing, Game Design | 2 Comments

Running a Video Game (or, an Apology My Players Don’t Want)

By my own standards I’ve been a terrible DM lately. When my latest campaign began, I didn’t give my players the normal pre-campaign survey. I haven’t been asking players to build levels for me. I haven’t been designing all encounters … Continue reading

Posted in D&D 4th Edition, DMing, House Rules | Leave a comment

Removing Ability Scores

I got an interesting comment on my recent post In Defense of D&D Stats in Simple Language: What Measure is an 18?, and I think it merits discussion before we change topics: Out of curiosity, I wonder what your opinion … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, D&D 4th Edition, D&D 5th Edition, DMing, Gaming Systems, House Rules, Pathfinder | 2 Comments

In Defense of D&D Stats in Simple Language: The Definition of Charisma

Last post I responded to some of the comments on D&D Stats in Simple Language with “we’re both right”. Things don’t translate perfectly from one edition to another, and the stats simply won’t work if they’re applied to earlier or … Continue reading

Posted in D&D 3.5, D&D 3rd Edition, D&D 4th Edition, D&D 5th Edition, DMing, Game Design, Pathfinder | 9 Comments