During my hiatus, I made an attempt at paid DMing. It did not go great! Two of the campaigns I posted got zero interest, one got a single person who bowed out early before a second player could show, and one got a single person who was banned from the platform after two weeks. I’ve not soured on the entire concept, but it sure put a damper on my aspiration of one day being able to afford groceries.
Part of it is that I prefer to build my campaigns based on input from the players rather than making something and exposing it to the world fully-formed to see who’s willing to participate. Heck, Shaman Gates didn’t even have a concept or a name until session zero; it was just “I’m going to run a Zelda campaign, so let’s toss nouns out there until everybody starts nodding”. But I do have loose ideas I’ve been playing with off and on, usually as thought exercises to see if I like them enough to dig deeper. What I’ve verified is that players themselves are what push me to commit to something. Given that D&D is a cooperative game, this should not be a surprise, but I guess I see the game differently than sites for paid DMing gigs.
With that in mind, here are some of the campaign pitches I’ve been playing around with. Some of them have been in my head for months, some for years, and some are older than this blog. If any of them appeal to you, go ahead and steal them or let me know if you’d be interested in playing. (Ideally I’d charge to run these games but, you know.) Continue reading
