Yet again, feature names are proving to be the bane of my existence. I have no good idea for what to call the inflicted’s subclass options. Every class has its own name for its subclass, from the cleric’s divine domains and the warlock’s otherworldly patrons to less-inspired examples like the rogue’s roguish archetypes and the ranger’s…ranger archetypes. For the infected, the subclass is the type of monster the character is becoming. But I can’t well call it “the type of monster what done bit me”. For lack of a better term, I’m using “monstrous source”.
A monstrous source has to come in at L1. I can understand going into a subclass later in other classes, where you can follow your career for a while before choosing your route, but that doesn’t work for an inflicted. A character can’t start gaining monster abilities and only later decide what sort of monster they are. It had to be present at the beginning of a character’s career, and it has to have some sort of impact right away, so we need to have an L1 ability. We also need an L2 ability to extend the ways we can use savagery points, much like how clerics and paladins gain new uses for Channel Divinity. We also need an L8 ability that gives the inflicted bonus damage; since inflicted don’t get Extra Attack, they need to remain competitive in melee some other way, and other classes have answered this with bonus damage at or about L8. Besides that, there are very few restrictions on what a source can grant at what level, as long as they’re sufficiently general that a player can decide what works best for them.
With that in mind, I’ve decided on two monstrous sources for this alpha version of the inflicted: the lycanthrope, the creature in D&D most likely to turn an ordinary person into one of them; and the undead, which covers a broad range of possible monsters: Continue reading →