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Author Archives: MssngrDeath
Inflicted (Beta Version)
I’ve compiled the entire inflicted class into one convenient, excellently-formatted document. You can download it here. A few notes from the field: Pounce moved from L14 to L15. When I looked at everything together, L15 was a dead level with … Continue reading
Creating a Monster: Evolutions
I’ve expressed a lot of love for “here are X options; pick Y of them” features. They weren’t terribly common in 3E and they were absent entirely in 4E, but Pathfinder has a fair number of them, and I used … Continue reading
Creating a Monster: Monstrous Source
Yet again, feature names are proving to be the bane of my existence. I have no good idea for what to call the inflicted’s subclass options. Every class has its own name for its subclass, from the cleric’s divine domains … Continue reading
Creating a Monster: Monstrous Form
The features in the last post don’t have a lot of points of divergence. There’s some that matter, like the condition immunities, and some that don’t, like whether an inflicted uses a slam or claws, but it’s still all mostly … Continue reading
Creating a Monster: Meet the Inflicted
The main problem I’m having in designing a class around monsters is deciding what features the class should have. One nice thing about class design in 5E is that I can give only some features to the class at large … Continue reading
Creating a Monster: Class Design Basics
5E is ripe for custom, homebrew add-ons. New material is coming out so rarely, it stands to reason that players themselves would feel a need to add the things they want into the system. The DMs Guild gives those players … Continue reading
Posted in Game Design, House Rules
Tagged D&D 5E
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Creating a Monster: Points of Divergence
I intended to have this post closer to the original one on the Warlock Problem, but I really wanted to get that post uploaded on the correct day. Such are the hazards of linear time. It’s not a secret that … Continue reading
Posted in Game Design, House Rules
Tagged D&D 5E
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Session 13.5
I’m not saying I invented the term “Session Zero”. I don’t have the data to support that statement. I can say that I referred to sessions by number early in my career, and that my post about Session Zero predates, … Continue reading
Posted in DMing
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The Warlock Problem
Today is the twenty-fifth anniversary of the release of one of my favorite video games of all time, Final Fantasy VI (or Final Fantasy 3 if you’re the type who hasn’t played a video game since 1998). I spent a … Continue reading
March of Madness: Honorable Mentions
Several demon lords didn’t make it into 5E, and now that I’ve looked into them I see why. 5E’s demon lords aren’t necessarily fun or interesting, but they’re all at least somewhat active. They have goals, usually some form of … Continue reading