Author Archives: MssngrDeath

Faith: A Love Letter to Automatic Bonus Progression

I love D&D’s vast array of magical items. When I started gaming, this was the section of the Dungeon Master’s Guide in which I spent the most time, using different items to come up with character or adventure ideas. I … Continue reading

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Faith: Signature Spells

No, I’m not done talking about Faith just because it’s on break. My explicit goal going into Faith was to make it feel like an anime. This means arcs needed a certain pacing, enemies needed a certain charisma, battles needed … Continue reading

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Under the Stars

While Faith is on its season break, now is a good time to talk about the other campaign I’m running. Under the Stars is, as I’ve said before, roughly “Breath of the Wild meets Ni No Kuni 2.” Unlike Faith, … Continue reading

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Guest Characters

Concept: Guest characters Tested in: The One Piece campaign, The Eight Arms and the Contract of Barl, the Worldwound campaign What it is: In D&D, players build characters and control them through adventures. That’s the elevator pitch and core concept … Continue reading

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Lucid Dreaming

Concept: Lucid dreaming Tested in: The Great Tower of Oldechi What it is: D&D likes working via cause and effect. Orcs don’t lose hit points at random, they lose hit points when they get hit by hammers. Wounds don’t heal … Continue reading

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