Author Archives: MssngrDeath

Campaign Report – Zelda Maps

It occurs to me that I have a blog about DMing and only rarely talk about what’s happening in the campaigns I run. Mostly this is because I think the day-to-day minutia of somebody else’s campaign is somewhat boring; there’s … Continue reading

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An SRD with Charisma

D&D Stats in Simple Langauge has more legs than I thought. It’s come to my attention that it’s now a part of the Pathfinder d20 SRD. It lists most of the descriptions as “d20pfsrd.com Custom Content”, or unofficial content the … Continue reading

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On Unearthed Arcana: Waterborne Adventures, Part 3: a Game of Choice

I’ve spent two posts going over Unearthed Arcana: Waterborne Adventures, which gave me a lot of time to shout about what I like and don’t like about it. But I also had time to think about why I feel the … Continue reading

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On Unearthed Arcana: Waterborne Adventures, Part 2: a Class of Ribbons

I think I could really get into reading articles like Unearthed Arcana: Waterborne Adventures regularly. The article itself is short, the linked content is interesting, and it gives me some insight into the minds of the developers. If articles in … Continue reading

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On Unearthed Arcana: Waterborne Adventures, Part 1: a System of Hats

One of the complaints I have about 5E is that it has so few options, and that’s a complaint I expected to have. I have the same issue whenever I pick up any Core D&D book because it can only … Continue reading

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Pathfinder Unchained

Reviewing Pathfinder Unchained is hard because it’s pretty all over the place. If it has a single unifying theme, it’s “Pathfinder does stuff in certain ways, and he’s how to make it do that stuff in different ways”. That’s largely … Continue reading

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Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)

Apparently I’ve made it to Reddit through no fault of my own, and I’m startled at the response. “The Definition of Charisma” was one of those posts I was really worried about because it’s the only one I can think … Continue reading

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The Art of the Sidequest, Part 2

A sidequest isn’t all that different from any other small-scale plot in terms of lifecycle. Where it mostly differs is in its purpose. In D&D a plot’s job is to form the skeleton of a story, letting the DM and … Continue reading

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The Art of the Sidequest, Part 1

I’m a busy grown-up with a job and a tie and everything, and so are a lot of the people with whom I game. And one of the problems with being a busy grown-up is that sometimes non-gaming obligations bungle … Continue reading

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Long-Term Campaigns and DM Interest

In a long campaign players will spend a ridiculous amount of time in your world. If you meet for four hours a week you’ll rack up a solid real-world day of game time every six sessions, and extrapolated over sixty … Continue reading

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