Author Archives: MssngrDeath

Faith: Signature Items (Sildroag)

Back in March, when I posted the signature items I’d written for Faith, that was actually everything I had at the time. I wanted to give the players something when they reached L2 and I figured I wouldn’t get them … Continue reading

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Story Accountants

I’ve spoken before about the roles characters play in a group, but there’s also merit in considering the roles of players. Various books talk about the sorts of players a DM might find at his or her table: the thespian, … Continue reading

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Faith: Filler Arc (Pokémon)

I’m generally not a fan of missing sessions. If we’re not having a campaign in a given week there has to be a pretty good reason, and the most common reason is lack of quorum. That is, if we are … Continue reading

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Faith: Signature Items

Sometimes I worry what my readers think of me. I know logically that nobody goes over this blog with a fine-toothed comb, looking for contradictions so they can shout “Aha! This person says he/she doesn’t like racial stereotyping, but there’s … Continue reading

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Faith: Meet the PCs

Campaigns are about characters. It doesn’t matter what plots you weave or how clever your battles are or what house rules you wrote if the players aren’t excited to apply characters to them. I wanted to avoid gushing about my … Continue reading

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Adaptations

I’ve been referencing Chrono Trigger a lot as I talk about Faith, my players’ latest attempt to ruin not just one of my settings but several settings throughout history. But that’s not because I’m trying to run a Chrono Trigger … Continue reading

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Faith: World Maps

As part of planning for Faith, our time travel campaign where the characters go through history adjusting events so their respective gods can become top-tier members of their pantheon, I realized I would need world maps. That’s maps, plural. Chrono … Continue reading

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A Comedy of Eras

I’ve wanted to use that as a post name forever. There are a lot of “nevers” in conventional DMing advice, and I’ve been on something of an unofficial quest to violate all of them. Consider “never give the players wishes”, … Continue reading

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Subclasses, and What Came Before

This is DMing with Charisma’s 300th post. I was planning on an important, sweeping post describing how my last campaign affected me and how it will affect all of my campaigns going forward from the standpoint of the table experience … Continue reading

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The Role of Rolls

The essence of D&D, and arguably of tabletop roleplaying at all, is randomness. For years it was right there in the name: D&D ran on the d20 system, where players roll a 20-sided die and use rules to interpret the … Continue reading

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