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Category Archives: DMing
Railroading with Charisma: Grey’s Law
I think a lot of the fear of railroading goes to the stereotype of the antagonistic DM. There’s this archetype in which the DM is the enemy of the players, a vengeful entity who creates fiendish challenges and nail-biting encounters … Continue reading
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Railroading with Charisma: Easing the Quantum Ogre
Players can’t have perfect agency. The rules of the game don’t allow it—technically, anything that requires a roll prevents the players from having full knowledge of the results of their actions. But players generally believe that when they make a … Continue reading
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Railroading with Charisma: Macro vs. Micro
As we discussed last time, all campaigns have some sort of railroading and all DMs use it. There’s always some sort of “this is the game we’re playing” restriction. It’s so commonplace, it’s hard to see it as railroading until … Continue reading
Railroading with Charisma
One of the greatest sins a DM can commit is railroading. It’s the hallmark of an inexperienced, controlling, or incompetent DM. It hurts players, hurts characters, and hurts campaigns. It’s a dirty word in gaming and an incendiary accusation, and … Continue reading
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House Rule: Alternate Fear Mechanics
It’s time to fulfill a promise I made more than a year ago: Concept: Alternate fear mechanics Tested in: The Worldwound campaign What it is: Fear is, appropriately, the scariest affliction in 3E and Pathfinder. Being shaken isn’t so bad, … Continue reading