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Category Archives: House Rules
Faith: Signature Items (Liam)
One thing I do like about Pathfinder is that it goes out of its way to avoid dead levels, or points where a character gains no new abilities. I tried to mimic that in these items. At every level a … Continue reading
Faith: Signature Items (Jace)
If there’s a single running theme across all signature items, it’s that they’re objectively powerful. Consider today’s item, where the capstone ability is a more powerful, more useful version of time stop, a top-tier 9th-level spell. This is one of … Continue reading
Faith: Signature Items (Sildroag)
Back in March, when I posted the signature items I’d written for Faith, that was actually everything I had at the time. I wanted to give the players something when they reached L2 and I figured I wouldn’t get them … Continue reading
Faith: Signature Items
Sometimes I worry what my readers think of me. I know logically that nobody goes over this blog with a fine-toothed comb, looking for contradictions so they can shout “Aha! This person says he/she doesn’t like racial stereotyping, but there’s … Continue reading
Static Representation of Constant Motion
We generally accept that what’s happening on the game board isn’t necessarily exactly the same as what’s happening in the game. The most common example of this in my games is usually when minis stand in for other minis, but … Continue reading
Posted in House Rules
Tagged D&D 3.5E, D&D 3E, D&D 4E, D&D 5E, Pathfinder
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Themes: Competitor
Actually I think I don’t have anything to say about this one. COMPETITOR You live for victory. You constantly seek to improve yourself, and your greatest triumphs come at the expense of others in your field. Your focus may be … Continue reading
Themes: Atoner
This is the only theme I’ve written where I really, really feel like it should have an alignment restriction. I have a hard time believing a character could have this theme and remain non-good, and that bears itself out in … Continue reading
Themes: Survivor
One thing I’ve really enjoyed about themes is that multiple themes can work for the same character depending on what the character’s focus is. Consider a person who grew up in a small farming village that was wiped out by … Continue reading
Themes: Expatriate
I freely admit this idea came form the 5E Player’s Handbook, which provides the background “outlander”. But that background only covers people from the wilds, not people from civilized but remarkably different cultures. I’ve watched enough professional wrestling to know … Continue reading
Themes: Pirate
So far almost every theme I’ve written has been something from my initial list of concepts. Only two themes came about because a player wanted something specific for a character. The first is the noble and the second is this … Continue reading