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Category Archives: House Rules
Themes: Entertainer
Both of my ongoing campaigns ended within the last few weeks, and we’re a few weeks away from starting the next ones. I don’t have a campaign to work on for what feels like the first time in years. It’s … Continue reading
House Rule: Three-Axis Cosmology
Especially astute readers may have picked up on this in the last article: …the players suffered a planar travel mishap and ended up on Carceri, the plane of prisons…Instead I told the players on their way out the door that … Continue reading
Changing 4E Monster Hit Points
Our house roles are the kinds of things that pop up organically. We don’t sit down at the beginning of the campaign and say “rolling a 20 on your critical confirmation roll has a chance to kill an enemy outright, … Continue reading
Posted in DMing, House Rules
Tagged D&D 4E, Zelda Campaigns
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Themes: Noble
About 80% of the way into writing this theme, I realized I could basically replace every instance of “noble” with “Mafia” and it would make exactly as much sense. I don’t know what this says about what I think about … Continue reading
In Which We Attempt Mass Combat with Charisma
I think mass combat is one of those things everybody tries eventually. Large armies clashing, siege engines firing, monsters rampaging through ranks of soldiers, it all feels right in the context of medieval fantasy. But mass combat is also a … Continue reading
Posted in Campaigns, DMing, House Rules
Tagged D&D 4E, Zelda Campaigns
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Strategic Healing and the Vigilante Campaign
In the hubbub around themes, I nearly forgot that I promised to update my opinion on the vigilante once our all-vigilante campaign ended. It turns out I was only 80% correct on the class, in that every problem was about … Continue reading
Posted in Campaigns, DMing, Game Design, House Rules
Tagged D&D 5E, Eight Arms, Pathfinder
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Themes: Craftsman
I thought real hard about the posting order for these last two themes. Originally I was going to end the month with a bang, albeit one of resignation, and let the dragonkin close out the example themes. But I decided … Continue reading
Themes: Dragonkin
No matter how I may feel about dragons, I know they are people who will punch me in the neck if there aren’t any dragon-based themes. So, fine, here’s a dragon. It’s longer than the scholar because of course it … Continue reading
Themes: Animal Handler
Most of the “profession” themes are extensions of a Profession skill. Profession as a skill has always felt weird to me; I don’t understand how it takes as much time and effort to learn to jump as it does to … Continue reading
Themes: Pacifist
The “other” category of themes stated as professions that weren’t really professions: urchin, royalty, and things like that. One of my players suggested adding things like philosophies and lifestyles, which is where we got the epicurean. Once I started looking … Continue reading