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Category Archives: DMing
The Great Tower of Oldechi: Gaiden
So here’s the thing. The summer between floors 16 and 17 was rough for the campaign. I lost players to the summer break, more than I was expecting. I had a falling-out with another player. Of the players who were … Continue reading
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Tagged Campaign Reports, D&D 4E, Great Tower of Oldechi
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The Great Tower of Oldechi: Jay
I kind of assume everybody is familiar with some version of the Rule of Three because it’s so ubiquitous, but in case you’re not familiar with it, in general it means that audiences like it when things come in threes. … Continue reading
The Great Tower of Oldechi: Haelyn
Alex and Rody were part of a common but not mandatory progression in DMing style. Alex was mundane, by-the-book, and serviceable but ultimately forgettable. Rody pushed boundaries and tested the system, but made mistakes as he defined his style. Neither … Continue reading
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Tagged Campaign Reports, D&D 4E, Great Tower of Oldechi
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The Great Tower of Oldechi: Rody
By level 6 the players were starting to get into a groove, both in party style and in how they worked in the campaign. They’d paid their dues in the early levels, fought some goblins and hobgoblins and such, and … Continue reading
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Tagged Campaign Reports, D&D 4E, Great Tower of Oldechi
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The Great Tower of Oldechi: Alex
There’s a lot I’ve thought about saying about 5E, mostly about things I don’t want. Things like the focus on Faerun as the default setting. Or using published adventures as a major, if not primary, part of the release cycle. … Continue reading
Puzzles (Part 3, The Handsome)
I used a lot of puzzles during the Great Tower of Oldechi. The tower was divided into seven sections, each with a different manager. Each manager built a section of floors on a certain theme, like the classical elements or … Continue reading
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Puzzles (Part 2, The Good)
So rather than griping more about what puzzles don’t work in D&D, this time let’s go over making puzzles that do. Last time I outlined four points that I feel make puzzles worthwhile: Good puzzles challenge players, not characters. “Challenge … Continue reading
Puzzles (Part 1, The Bad)
Puzzles have a long, fine tradition in tabletop gaming, right up there with arguing about grappling rules and casual racism. Whether in the form of a simple question or a campaign-spanning myth arc, puzzles have worked their way into the … Continue reading
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Law #5
It turns out that this is post #100. I didn’t realize this until I committed post #98, so I had to scramble a bit to not only come up with a topic worthy of a new significant digit but also … Continue reading
Running What You Know (or, All That Data Entry Finally Pays off)
I’ve never been sailing. I’ve only been on a boat once, twice if you count those two-person ducky boats you can paddle around the harbor. I don’t know port from starboard, preferring to use the directions “that way” and “no, … Continue reading
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