Category Archives: Events

Guest Characters

Concept: Guest characters Tested in: The One Piece campaign, The Eight Arms and the Contract of Barl, the Worldwound campaign What it is: In D&D, players build characters and control them through adventures. That’s the elevator pitch and core concept … Continue reading

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Lucid Dreaming

Concept: Lucid dreaming Tested in: The Great Tower of Oldechi What it is: D&D likes working via cause and effect. Orcs don’t lose hit points at random, they lose hit points when they get hit by hammers. Wounds don’t heal … Continue reading

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Multi-Character Characters

Concept: Multi-character characters Tested in: The One Piece campaign What it is: As a shounen fighting manga, One Piece has a lot of battles. We did a pretty good job of simulating it in the One Piece campaign, with recurring … Continue reading

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The Million Murloc March

Concept: All-minion combat Tested in: The Great Tower of Oldechi What it is: In D&D 4E, minions were a creature type with static damage and only one hit point. They rarely had more than two powers (a melee attack and … Continue reading

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Side-Scrolling Combat

Concept: Side-scrolling combat Tested in: Delve Night and The Great Tower of Oldechi What it is: D&D’s combat map has always been top-down, since before it was even D&D. It is, after all, a tabletop game, not a wallside game. … Continue reading

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Dreamblade Dice

Concept: Atypical damage dice Tested in: Delve Night What it is: The defunct miniatures game Dreamblade used six-sided dice for damage, but not the sort of dice from every other game. Normal dice have the sides 1 / 2 / … Continue reading

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A Month of Healthy Disrespect

It’s November, which means I’m doing National Novel Writing Month again. Since I’ll be spending most of my writing energy on something completely different, this blog won’t have any long-form posts this month. Instead, I want to elaborate on something … Continue reading

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A to Z Challenge 2017 Postmortem

As part of the A to Z Blogging Challenge, it’s a yearly tradition to write a reflections post discussing the previous month. Looking bad, I have good news and bad news. The good news is that I’m already turning over … Continue reading

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Z’s Also for Zodar, Just Look at This Trash

One of the takeaways from April should be that you can make just about any creature interesting by putting your own spin on it, either by playing up its role in the story, subverting the players’ expectations for it, or … Continue reading

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Z is for Zombie, Who’ll Do in a Flash

And nobody was surprised. Zombies come in a startling number of forms in D&D. Off the top of my head you have normal stock zombies, fast zombies, diseased zombies, fire zombies, hulking zombies, zombie lords, and any combination of them, … Continue reading

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