Category Archives: Game Design

The Splash Damage of Alignment Restrictions

I’ve been trying to come up with something else nice to say about 5E. I don’t think it’s a bad system, I just think it took away a lot of the things I like about running D&D games like agency … Continue reading

Posted in Game Design, Gaming Systems | Tagged | 2 Comments

On D&D as a Brand

As I’ve mentioned before, I follow professional wrestling, and today I want to talk Sunday’s WWE event, “Hell in a Cell”. Its namesake is the Hell in a Cell match, which is the big brother of a steel cage match. … Continue reading

Posted in Commentary, DMing, Game Design, Gaming Systems | Tagged , , , , | 2 Comments

On Pathfinder

I told you that story to tell you this one: I’m starting to wonder if I’m done with Pathfinder. The more I read about Pathfinder and the more I understand the designers’ intentions and the way players use it, the … Continue reading

Posted in Commentary, DMing, Game Design | Tagged | 4 Comments

Strategic Healing and the Vigilante Campaign

In the hubbub around themes, I nearly forgot that I promised to update my opinion on the vigilante once our all-vigilante campaign ended. It turns out I was only 80% correct on the class, in that every problem was about … Continue reading

Posted in Campaigns, DMing, Game Design, House Rules | Tagged , , | Leave a comment

Abilities without Limitations (or, the Rule that Proves the Exception)

There’s a phrase I love explaining to people, because I’ve only met about two or three people who understand it: “the exception that proves the rule”. Most folks think it means “the thing that does not fit a rule proves … Continue reading

Posted in Game Design | Tagged , | Leave a comment