#RPGaDAY 2016 Day 17

What fictional character would best fit in your group? Why?

See, this has the same problem as yesterday, but it’s just different enough that I can’t use the same steps to resolve it. There’s a huge difference between “who I want” and “who will work”, and a difference between “a person who exists” and “a fictional person who can be interpreted differently by different observers”. That was a question of opinion, and this is an assessment based on tenuous, mutable facts. It’s borderline unanswerable.

So you know what? Batman. I want Batman, because that can be dozens of characters based on what I want. Sometimes we need Adam West Batman and his zany comedy. Sometimes we need Christian Bale and grimdark growling. Sometimes we need a genius, sometimes we need storyteller, sometimes we need a mentor. By just saying “Batman” I can get whatever flavor I need at any given time because I have access to every interpretation of him.

Except Frank Miller Batman. I don’t foresee needing an expert in prostitutes and swearing.

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#RPGaDAY 2016 Day 16

What historical character would you like in your group? For what game?

I can’t speak to the personality of any given historical figure. I’m not a history buff myself and I don’t really know who’s approachable, who’s clever, who’s good at thinking in-character, and who’s actually incredibly racist. But in a sense that’s freeing, because it means I can discard personality and decide based on what other skills or knowledge they would bring to enhance the game experience. We’ve had plenty of times where we needed to know things like “how many people do you need to maintain a boat this size?” or “how hot does a fire have to be to eradicate a human skeleton?” Somebody who knows the answers would not only save us time, but probably come up with the kind of ridiculous ideas we treasure.

Since I basically want a Renaissance man to act as a repository of facts, I might as well say Leonardo da Vinci. If we can’t handwave the language barrier, then Benjamin Franklin. I think the best game for them would be one set during or slightly before their time period, preferably without too much magic. There’s no way our game is enhanced by having our guest star note that fire spells kill everybody in the room by consuming all of the oxygen.

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#RPGaDAY 2016 Day 15

What types or source of inspiration do you turn to most often for RPGs?

I’m always passively looking for neat ideas. Whenever I bungle into something that I think would make a neat campaign idea, like the Year Without a Summer, I make a note of it. There’s no specific place I look for things like that.

When I’m actively looking for ideas, the walls of my office are covered with pictures and posters from various forms of media. If I’m stuck, I’ll just look around the room. A single poster can remind me of an entire movie, or all the characters in a show, or a comic arc I really liked, and from there I can strip it down to its component ideas and get a plot, a character, a setting, or something else I can work into my campaign. It’s important to me to have a large number of works represented so I can work through as many ideas as possible; a picture of Ryu from Street Fighter doesn’t give me any more ideas than a picture of Zangief, because when I see Ryu I’m already thinking about the rest of the cast as well. I also prefer pictures to something small, like DVD cases or book spines, because it forces me to consider each of them instead of letting my eye pass quickly to the next. There’s no point to having something for inspiration if you’re not going to give yourself time to consider it.

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#RPGaDAY 2016 Day 14

Who would be on your dream team of people you used to game with?

The people from the last legs of the Great Tower of Oldechi were pretty close to an ideal gaming group. I don’t know that I’ve ever seen six players interact that well for that long and have that much fun doing it. We had a party who leaned incredibly evil, in a railroad-heavy campaign, in a setting with few if any long-term consequences, in a system that put handcuffs on almost every aspect of play, and they still knocked it out of the park for months without an ounce of complaint or table drama.

That said, I am happy with both of my current groups. Perhaps I could cherry-pick from those and the Tower group and form a perfect gaming Justice League. But that doesn’t always work. Again, gaming is a social hobby, and the society at the table was perhaps the best thing about it. I can’t say “removing Cid’s player and replacing him with somebody else would make the group better” because the consequences are so unknowable as to make the thought experiment meaningless. I can only say “I’m certain this group is great, because I’ve seen them play”.

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#RPGaDAY 2016 Day 13

What makes a successful campaign?

Everybody had fun. That’s it. My most successful campaigns were fun throughout, and my least successful were ones where either I felt the players weren’t having fun or I didn’t have fun myself. The same goes when I’m a player.

Of course, I prefer having a good story arc through the campaign. And I like it when the good guys win in the end, whether or not I’m one of them. And I like it when it’s clever, so we’re not just going through the motions while throwing jokes at the setting, but not so clever that it’s just an excuse for the DM to prove his or her intellectual superiority. And I prefer a consistent group of characters so we can see them interact and grow over time. But all this is secondary. I’d rather have a monster-of-the-week, cliché-ridden, saw-it-coming campaign that’s entertaining than a story-driven, smart, keeps-me-guessing campaign I can’t stand.

I guess what I’m trying to say is Sailor Moon is a better campaign than Evangelion. That’s how I’m going to describe it from now on.

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#RPGaDAY 2016 Day 12

What game is your group most likely to play next? Why?

Pathfinder, because I promised them we would. The Zelda campaign ended earlier this month, and that group is taking a break for a month and coming back to the next chapter in the Eight Arms universe. It’s a campaign I wanted to run a few years ago, but I was burnt out enough that I moved it back and switched to the relative simplicity of 4E.

After that? It depends. I have three or four campaigns I want to run in two or three systems. It’s a matter of what my players have patience for. Are they willing to try a system none of us have ever done, like BESM? Do they want something less crunchy, like Fate or an Apocalypse game? Are they too enamored with that surprisingly meta “the players are magicless characters fighting off the inevitable tide of high-magic play” idea that really needs a system like D&D? I’m not sure what we’ll be excited about the next time my turn rolls around.

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#RPGaDAY 2016 Day 11

Which gamer that you have played with has most affected the way that you play?

This is a hard call. There are several players I’ve had, both in my campaigns and as companions in campaigns by others, that affected me by being examples of how not to play. That is, don’t powergame to show up other players; don’t ridicule the campaign, the DM, the setting, or the NPCs to sate your particular brand of insult humor; don’t smell terrible; don’t go out of your way to create player discord; and the like. Aside from one DM, none of them affected me superlatively because I didn’t have to put up with any of them for long. So really this has to go to somebody who affected me for good rather than for ill.

I think I’m going to pick two people. They’ve both played together in my campaigns though they don’t travel in the same circles any more, and I’m writing this I’m in a campaign run by one of them and just finished a campaign run by the other. I’ve learned a lot about how to play and DM from both of them and I like to think the opposite is also true. One of them helps me to think creatively about what to run and how to manage a table, and the other encourages me to think critically about my settings and game balance. They both also have a knack for memorable characters and a willingness to rewrite rules that don’t work. These are all necessary approaches to a tabletop RPG, and I’m happy that I’ve spent enough time with both of them to borrow the bits of their styles I needed to make my own.

Of course I’m not going to name either of them because that’s not how I work, but I will say that one played Cid Viscous and the other played Mikau the Unwitting.

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#RPGaDAY 2016 Day 10

What was the largest in-game surprise you have experienced?

I try to be careful with the word “surprise”, because a big enough surprise is usually actually a swerve. If a surprise makes you think “wow, that’s really clever, and looking back I can see the foreshadowing that led to it and I am satisfied with this conclusion”, that’s a twist, and that’s great. If it makes you think “there’s no way I could have seen that coming, and I suspect it happened only so the DM or writers could shock people”, that’s a swerve, and that’s bad. You shouldn’t consider it a surprise as much as a waste of time at best and an insult at worst.

I suppose the biggest in-game surprise I ever had as a player was the first time I spontaneously came back from the dead. This was the post-Ragnarok campaign where the players were low-level gods. Since most of the gods had died, it hadn’t occurred to me that gods couldn’t die. But when I died and the flowers started creating a new body for me, I saw how the DM had made it clear that our powers included a sort of rebirth. It turned death from a mechanical problem into a narrative one because it stopped us from progressing while we waited a week and dealt with the repercussions of acting less quickly than we’d intended. It was foreshadowed appropriately, it caught me off-guard, and it changed how we played the campaign and how the setting dealt with us.

Since then I’ve died more times in campaigns than every other player combined, so some sort of “rapid resurrection” mechanic is always on the table, at least for me. I’m not terribly lucky (re: rolling 5d6 for character creation).

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#RPGaDAY 2016 Day 9

What things are a part of your ideal session, other than the actual game?

This is kind of a weird question. It’s something like “What do you like about the act of meeting with the intent to game, absent the act of gaming itself? What is it about being in a room with people that you like?” So I guess the only possible answer is “being in a room with people”. Oh, and snacks. Some people do snacks.

I’m a fan of the pre-session “faffing about” period, where everybody catches up and discusses happenings since the last time we spoke. Gaming is a social hobby. It’s not a business meeting that starts at exactly 18:00 every Thursday. We all meet because we enjoy each other’s company, and that doesn’t have to occur strictly in the context of gaming. Heck, I can think of at least one time the session itself didn’t actually happen, and we all just talked about gaming and other things for the full five hours. I wouldn’t call it an ideal game, but a game with a group of people who can converse like that for so long is already pretty close to ideal.

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#RPGaDAY 2016 Day 8

Do you prefer hardcover, softcover, or electronic books? What are the benefits of your preference?

I like hardcover the most for its tactile properties and the satisfaction I get seeing it on my shelf. A thick softcover can serve the same purpose, though most of the softcovers I have are shorter, flimsier books that have a hard time staying open on a page. But as I get more books, I find myself gravitating more to electronic copies. In my earlier campaigns I made sure to bring every book I would need for a session, which meant I was limited by the number of books I could carry to our FLGS and how many I could fit on the table at once. Electronic copies remove that limit.

I think the biggest advantage of electronic over physical is searching, especially multi-book searching. I don’t have to review five tables of contents to find out which Monster Manual has the moonrat (it is, of course, Monster Manual 2: the Book of Goofy Ideas), and I can quickly find everything that deals lightning damage if I’m looking for something that fits my theme. But I don’t have a PDF reader that allows easy tabbing, and rulebooks are all but designed to have you flipping back and forth between pages at the opposite ends of the book to understand something. Until I have a program that lets me view PDFs, see my table of contents and bookmarks at the same time, and split my view so I can see two pages at once, a physical copy is just more convenient when I’m doing a deep dive.

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