Back in March, when I posted the signature items I’d written for Faith, that was actually everything I had at the time. I wanted to give the players something when they reached L2 and I figured I wouldn’t get them done before they reached L3, so I wrote the first two levels of those items. Since then I’ve been working on them, going back and forth with each player to understand what they want and what they need, and I think we’re all pretty pleased with the results.
Sildroag, the party’s ostensible leader, had two problems he wanted to solve. First, he’s the party’s tank in an edition that doesn’t have many ways to force enemies to attack you besides standing directly in their way. Second, his key power, bloodrage, is only available for a certain number of rounds per day. If bloodrage runs out in the middle of a fight, he loses a bunch of power and gains a penalty for a while. That’s fine from a power balance perspective but it’s not especially cinematic. To solve these, his item grants him a few 4E-like defender abilities and lets him go beyond the impossible by ignoring his bloodrage limit, at a cost.