Tag Archives: Campaign Reports

The Great Tower of Oldechi: Gaiden

So here’s the thing. The summer between floors 16 and 17 was rough for the campaign. I lost players to the summer break, more than I was expecting. I had a falling-out with another player. Of the players who were … Continue reading

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The Great Tower of Oldechi: Jay

I kind of assume everybody is familiar with some version of the Rule of Three because it’s so ubiquitous, but in case you’re not familiar with it, in general it means that audiences like it when things come in threes. … Continue reading

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The Great Tower of Oldechi: Haelyn

Alex and Rody were part of a common but not mandatory progression in DMing style. Alex was mundane, by-the-book, and serviceable but ultimately forgettable. Rody pushed boundaries and tested the system, but made mistakes as he defined his style. Neither … Continue reading

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The Great Tower of Oldechi: Rody

By level 6 the players were starting to get into a groove, both in party style and in how they worked in the campaign. They’d paid their dues in the early levels, fought some goblins and hobgoblins and such, and … Continue reading

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The Great Tower of Oldechi: Alex

There’s a lot I’ve thought about saying about 5E, mostly about things I don’t want. Things like the focus on Faerun as the default setting. Or using published adventures as a major, if not primary, part of the release cycle. … Continue reading

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Campaign Writeup: The Eight Arms and the Empire of Sin

The Eight Arms and the Empire of Sin is the fourth campaign to end in the Eight Arms universe. After their escapades in dwarven lands left the Eight Arms persona non grata, the crafting team is sent to the Wild … Continue reading

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Campaign Writeup: The Eight Arms and the Deed of Taiyun Gao

The Eight Arms and the Deed of Taiyun Gao is the third campaign to end in the Eight Arms universe, though it was the second to start (five-week campaigns do a number on my count). The Eight Arms see an … Continue reading

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Campaign Writeup: The Eight Arms and the Conqueror Worm

I recently concluded the second campaign in the Eight Arms universe, The Eight Arms and the Conqueror Worm. It’s part of my continuing effort to design a D&D super-adventure by building a setting organically through a series of campaigns (basically, … Continue reading

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Campaign Writeup: The Nine Emblems

The Nine Emblems was the first campaign I ran, a million years ago in early 2004. Like most of my early campaigns, it was timed to wrap up by the end of the semester, and it must have been shortly … Continue reading

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Campaign Writeup: The Eight Arms and the Shadow Invasion

This weekend, my summer campaign ended. The Eight Arms and the Shadow Invasion was an urban-based, semi-dark campaign set in a typical D&D setting time-advanced to the Victorian era, with a bit more (magical) technology and a lot more egalitarianism. … Continue reading

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