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Tag Archives: D&D 3.5E
Making Death Interesting
I’ve died six times. Given the amount of time I’ve been playing D&D, it’s a little surprising that I’ve only died six times. One was from a TPK during the first session of a campaign, and I decided that maybe … Continue reading
Designing Interesting Classes (or, Why Nobody Plays a Samurai)
As I look at races, classes, prestige classes, and other things (but mostly classes, since they’re the biggest deal) for Underpowered, I’ve found myself wondering more and more why I think these options need help. It’s true that I don’t … Continue reading
Alternate Hit Point Systems (or, Various Ways to Make Crits Stop Being Fun)
There’s a quiet assumption in 3rd Edition and its related systems that hit potions don’t actually keep track of damage. Getting cut by a sword is normally quite severe if not fatal, and gunshots and firealls aren’t any better. Rather, … Continue reading
On the Premium Spell Compendium
I know it’s not really in keeping with the theme of the blog, but I have to point out how ridiculous that Wizards is putting previews of the Spell Compendium reprint on its website. When I visit the Wizards website, … Continue reading
Underpowered: Samurai (3.5E)
The samurai has been ranked by very smart people as perhaps the least-powerful PC class in D&D 3.5. Apparently it’s on par with the expert, the adept, and other NPC classes. I think it’s common knowledge that non-spellcasting classes are … Continue reading
Live GameScreen
I have to give props to Live GameScreen, and not just because I invented it. It’s the tool I’ve been using at the table for almost three years now, and along with MapTool (for online gaming) it’s the only software … Continue reading
Skill Challenges (or, They Wasted a Perfectly Good Mechanic)
One thing I was excited about in 4th Edition was skill challenges. I think they’re a great idea. I think they’re such a great idea that I can’t help but notice that every DM in every campaign I’ve seen has … Continue reading
Pacing (Part 2, Short-Term)
Some aspects of pacing are pretty clear. I think most DMs understand (and players prefer) that campaigns start with something interesting to make the characters care about the story, like a surprise fight that unites the party or a mystery … Continue reading
Posted in DMing, Gaming Systems
Tagged D&D 3.5E, D&D 4E, Pathfinder
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The Three-Character Rule (well, Suggestion)
When I first heard the idea that most players only play three characters, I think I had the same reaction as everybody else, which was basically “That’s dumb, and you’re dumb”. I kind of resented the idea that players are … Continue reading
Posted in Uncategorized
Tagged D&D 3.5E, D&D 3E, D&D 4E
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On the Magic Item Compendium
Oh Lordy they’re doing it again.