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Tag Archives: D&D 3.5E
Dealing with Character Death
The death of a character is rarely a happy event. Sometimes it’s a well-deserved comeuppance for terrible play (he said, glaring knowingly at the mirror-man sorcerer), but usually it’s a series of unplanned circumstances that leave the player and the … Continue reading
When a Player Misses a Session
Meteors. Zombie swarms. Conventions for Japanese cartoons. Jesus. There are probably a thousand things that can prevent a player from attending the session, and I’ve heard two-hundred thirty-eight of them. So when something explodes and a player can’t attend a … Continue reading
Designing for Parties Missing a Role (3rd Edition)
I’ve talked a few times about designing sessions for balanced parties and how hard it is. But some parties don’t have the luxury of being balanced. Sometimes, nobody wants to fill a certain role, or there just aren’t enough people … Continue reading
CRs, and Why They Mean So Little
Last night in our 3.5E campaign, we fought an entomber, from Libris Mortis, the Book of Bad Latin (also undead). The entomber’s primary mechanic is, shock of shocks, entombing. Every time it connects with an attack, the target has to … Continue reading
The Seven Party Roles (Examples)
So what does it mean to have roles that aren’t defined by the system? In 4th Edition, a fighter is a defender. Though you can build one with striking or controlling, it’s a rare fighter that doesn’t function at all … Continue reading
Posted in DMing, Gaming Systems
Tagged D&D 3.5E, D&D 4E, Pathfinder
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The Seven Party Roles (Definitions)
Since Delve Night is moving from D&D 4th Edition to Pathfinder, I think it’s about time to dig up this thing I wrote years ago, possibly back before Unearthed Arcana, the fourth core rulebook, was even released. Before 4th Edition … Continue reading
Disparate Character Abilities
One of the campaigns in which I’m playing has managed to step into a problem I’ve seen a lot since it was first brought to my attention years ago. A friend of mine was playing a character who couldn’t take … Continue reading
Campaign Writeup: The Nine Emblems
The Nine Emblems was the first campaign I ran, a million years ago in early 2004. Like most of my early campaigns, it was timed to wrap up by the end of the semester, and it must have been shortly … Continue reading
Posted in Campaigns, Gaming Systems
Tagged Campaign Reports, D&D 3.5E, D&D 3E
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A Rant on Dragons
Dragons irritate me. Maybe it’s because they’re popular with designers. After all, they’re in the name of the system, and I can think of five first-party books off the top of my head all about dragons and how players can … Continue reading
A Rant on the Wizards Goblin
Sometimes I forget about the differences between D&D as intended by the developers and D&D as I play it (and have always played it, and how it’s played by the people I know, etc.) Reading today’s Dragon’s-Eye View, I saw … Continue reading →