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Tag Archives: D&D 3E
Subclasses, and What Came Before
This is DMing with Charisma’s 300th post. I was planning on an important, sweeping post describing how my last campaign affected me and how it will affect all of my campaigns going forward from the standpoint of the table experience … Continue reading
Static Representation of Constant Motion
We generally accept that what’s happening on the game board isn’t necessarily exactly the same as what’s happening in the game. The most common example of this in my games is usually when minis stand in for other minis, but … Continue reading
Posted in House Rules
Tagged D&D 3.5E, D&D 3E, D&D 4E, D&D 5E, Pathfinder
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Wish
Some years ago, when I frequented the Wizards D&D message boards, there was a user whose signature said something to the effect of “the spiked chain exists to find the DMs brave enough to ban Core material”. That is, the … Continue reading
The Wild West of D&D Content Publication
I used to visit the official D&D website every day or two, back when 3E was the hotness. In those days the site was nothing but content: new monsters, new spells, new items, new class features, all available for perusal … Continue reading
Posted in Commentary, Gaming Systems
Tagged D&D 3.5E, D&D 3E, D&D 4E, D&D 5E
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Abilities without Limitations (or, the Rule that Proves the Exception)
There’s a phrase I love explaining to people, because I’ve only met about two or three people who understand it: “the exception that proves the rule”. Most folks think it means “the thing that does not fit a rule proves … Continue reading
Posted in Game Design
Tagged D&D 3E, Pathfinder
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Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)
Apparently I’ve made it to Reddit through no fault of my own, and I’m startled at the response. “The Definition of Charisma” was one of those posts I was really worried about because it’s the only one I can think … Continue reading
Posted in DMing, Gaming Systems
Tagged D&D 3.5E, D&D 3E, Pathfinder
Comments Off on Even More on D&D Stats in Simple Language (or, the Plight of the Huggable Skeleton)
Cooperative Content Design
The players in my 4E campaign are currently at L10 and a short side-quest away from L11, which means they’re eying paragon paths. We’ve been flipping through a few books to put together some decent candidates, some obvious (the archer … Continue reading
Removing Ability Scores
I got an interesting comment on my recent post In Defense of D&D Stats in Simple Language: What Measure is an 18?, and I think it merits discussion before we change topics: Out of curiosity, I wonder what your opinion … Continue reading
Posted in DMing, Gaming Systems, House Rules
Tagged D&D 3.5E, D&D 3E, D&D 4E, D&D 5E, Pathfinder
3 Comments
In Defense of D&D Stats in Simple Language: The Definition of Charisma
Last post I responded to some of the comments on D&D Stats in Simple Language with “we’re both right”. Things don’t translate perfectly from one edition to another, and the stats simply won’t work if they’re applied to earlier or … Continue reading
On D&D as a Brand
As I’ve mentioned before, I follow professional wrestling, and today I want to talk Sunday’s WWE event, “Hell in a Cell”. Its namesake is the Hell in a Cell match, which is the big brother of a steel cage match. … Continue reading →