Tag Archives: D&D 4E

Campaign Report – Monsters

The monsters for this campaign were weird. When I started in 4E, I wanted to make as many creatures as possible on my own. I didn’t trust the official monsters to be able to do all the things I needed, … Continue reading

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The Wild West of D&D Content Publication

I used to visit the official D&D website every day or two, back when 3E was the hotness. In those days the site was nothing but content: new monsters, new spells, new items, new class features, all available for perusal … Continue reading

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In Which We Attempt Mass Combat with Charisma

I think mass combat is one of those things everybody tries eventually. Large armies clashing, siege engines firing, monsters rampaging through ranks of soldiers, it all feels right in the context of medieval fantasy. But mass combat is also a … Continue reading

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Cooperative Content Design

The players in my 4E campaign are currently at L10 and a short side-quest away from L11, which means they’re eying paragon paths. We’ve been flipping through a few books to put together some decent candidates, some obvious (the archer … Continue reading

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Running a Video Game (or, an Apology My Players Don’t Want)

By my own standards I’ve been a terrible DM lately. When my latest campaign began, I didn’t give my players the normal pre-campaign survey. I haven’t been asking players to build levels for me. I haven’t been designing all encounters … Continue reading

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Removing Ability Scores

I got an interesting comment on my recent post In Defense of D&D Stats in Simple Language: What Measure is an 18?, and I think it merits discussion before we change topics: Out of curiosity, I wonder what your opinion … Continue reading

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In Defense of D&D Stats in Simple Language: The Definition of Charisma

Last post I responded to some of the comments on D&D Stats in Simple Language with “we’re both right”. Things don’t translate perfectly from one edition to another, and the stats simply won’t work if they’re applied to earlier or … Continue reading

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The Great Tower of Oldechi: Conclusion

I’m still really, really happy with this campaign. Normally the further removed I am from a campaign the more I see what I did wrong and the less I remember about its successes, which is why I had to reread … Continue reading

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The Great Tower of Oldechi: Giza

The thing I liked most about Senna was that he wasn’t entirely wrong. Players do love causing havoc. In my experience there’s nothing a player enjoys more than doing something for which they believe the GM is not prepared, whether … Continue reading

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The Great Tower of Oldechi: Senna

If the premise of the Great Tower of Oldechi had one problem, it was that every floor was separate from each other. The players might meet other characters who climbed the tower, but an NPC from Floor 1 would not … Continue reading

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