Tag Archives: D&D 5E

March of Madness: Juiblex

Juiblex is the closest thing there is to a deific ooze. It’s a creature of slime…and that’s its description in totality. Juiblex is pretty straightforward. Its goals aren’t entirely clear because it doesn’t have a lot of interaction with sapient … Continue reading

Posted in DMing, Gaming Systems | Tagged | Comments Off on March of Madness: Juiblex

March of Madness: Graz’zt

Graz’zt is a hedonist. While Baphomet pushes his followers to succumb to their savage inner nature, Graz’zt appeals to a different inner nature, one that satisfies itself via whatever means possible. His limitless lust extends to all things, and his … Continue reading

Posted in DMing, Gaming Systems | Tagged | Comments Off on March of Madness: Graz’zt

March of Madness: Yeenoghu

Yeenoghu is savagery incarnate. He divides all things into two categories, predators and prey, and he is the alpha predator. He has no love for the trappings of civilization, and his perfect world is one in which everything succumbs to … Continue reading

Posted in DMing, Gaming Systems | Tagged | 2 Comments

March of Madness: Baphomet

Baphomet is savagery incarnate. He divides all things into two categories, predators and prey, and he is the alpha predator. He has no love for the trappings of civilization, and his perfect world is one in which everything succumbs to … Continue reading

Posted in DMing, Gaming Systems | Tagged | Comments Off on March of Madness: Baphomet

March of Madness: Zuggtmoy

Zuggtmoy is the queen of fungus. Her inhumanity rivals that of any demon lord, an amorphous mass that only occasionally deigns to present itself as somewhat humanoid. She has no set form, no race who pledges its undying loyalty, no … Continue reading

Posted in DMing, Gaming Systems | Tagged | Comments Off on March of Madness: Zuggtmoy

March of Madness: Fraz-Urb’luu

Fraz-Urb’luu is the smartest creature alive. He sees the nature of all things and manipulates them to his own end, disguising himself and his intentions with myriad layers of lies, tricks, and promises. His cult is larger than it appears … Continue reading

Posted in DMing, Gaming Systems | Tagged | Comments Off on March of Madness: Fraz-Urb’luu

March of Madness: Orcus

Orcus is lord of the undead. He’s a curious sort of demon who resents chaos, preferring a universe in which only dead things thrive. Unlike deities of death who see it as part of the natural order, Orcus bucks the … Continue reading

Posted in DMing, Gaming Systems | Tagged | Comments Off on March of Madness: Orcus

March of Madness: Introduction

Demons lords are, to be blunt, gods you can punch. They’re top-tier monsters whose tendrils work their way into every part of a campaign. They’re impossibly strong, able to pervert the environment around them for miles just by existing. They’re … Continue reading

Posted in DMing, Gaming Systems | Tagged | Comments Off on March of Madness: Introduction

Group Checks

Most rolls in D&D are made by a single character. Only the cleric makes a saving throw when she looks at a medusa. Only the rogue tries to disarm a trap. Only the fighter swings his sword at the goblin. … Continue reading

Posted in Campaigns, DMing, Game Design, Gaming Systems | Tagged , | Comments Off on Group Checks

Talent vs. Effort

This comment came in recently on the article In Defense of D&D Stats in Simple Language: The Definition of Charisma: I think the use of the word “empathy” was the one mistake in your article. Psychopaths by definition don’t have … Continue reading

Posted in DMing, Game Design | Tagged | Comments Off on Talent vs. Effort