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Tag Archives: D&D 5E
Strategic Healing and the Vigilante Campaign
In the hubbub around themes, I nearly forgot that I promised to update my opinion on the vigilante once our all-vigilante campaign ended. It turns out I was only 80% correct on the class, in that every problem was about … Continue reading
Posted in Campaigns, DMing, Game Design, House Rules
Tagged D&D 5E, Eight Arms, Pathfinder
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On Unearthed Arcana: Waterborne Adventures, Part 3: a Game of Choice
I’ve spent two posts going over Unearthed Arcana: Waterborne Adventures, which gave me a lot of time to shout about what I like and don’t like about it. But I also had time to think about why I feel the … Continue reading
Posted in Commentary, Game Design
Tagged D&D 5E
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On Unearthed Arcana: Waterborne Adventures, Part 2: a Class of Ribbons
I think I could really get into reading articles like Unearthed Arcana: Waterborne Adventures regularly. The article itself is short, the linked content is interesting, and it gives me some insight into the minds of the developers. If articles in … Continue reading
Posted in Commentary, Game Design
Tagged D&D 5E
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On Unearthed Arcana: Waterborne Adventures, Part 1: a System of Hats
One of the complaints I have about 5E is that it has so few options, and that’s a complaint I expected to have. I have the same issue whenever I pick up any Core D&D book because it can only … Continue reading
Posted in Commentary, Game Design
Tagged D&D 5E
Comments Off on On Unearthed Arcana: Waterborne Adventures, Part 1: a System of Hats
Playing D&D 5E
I’ve been holding off on writing too much about D&D ZEXAL until I got a chance to play it. Rummaging through the books looking for theory is all well and good, but a gaming system is a system for gaming … Continue reading
Hazards of 5E Character Sheet Design
In preparation for playing in my first 5E campaign I’ve come across something of a quandary concerning my character sheet. I’ve been using my own character sheets for years, designed in Excel (or OpenOffice). It lets me present the information … Continue reading
Removing Ability Scores
I got an interesting comment on my recent post In Defense of D&D Stats in Simple Language: What Measure is an 18?, and I think it merits discussion before we change topics: Out of curiosity, I wonder what your opinion … Continue reading
Posted in DMing, Gaming Systems, House Rules
Tagged D&D 3.5E, D&D 3E, D&D 4E, D&D 5E, Pathfinder
3 Comments
In Defense of D&D Stats in Simple Language: The Definition of Charisma
Last post I responded to some of the comments on D&D Stats in Simple Language with “we’re both right”. Things don’t translate perfectly from one edition to another, and the stats simply won’t work if they’re applied to earlier or … Continue reading
Racial Alignment Preferences (or, the Evil of Being Born Human)
There’s been an understanding in previous editions that most NPCs are neutral. That is, neutral is the default of the universe for any creature with the ability to have an alignment (as opposed to fiends, celestials, dragons, etc. who are … Continue reading
On Unearthed Arcana: Variant Rules
After I spent all that time gushing about the variant alignment systems for Pathfinder, it’s only fair to point out when Wizards does something similar. The latest Unearthed Arcana (not to be confused with Unearthed Arcana or Unearthed Arcana) dropped, … Continue reading →