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Tag Archives: Faith
Faith: A Love Letter to Automatic Bonus Progression
I love D&D’s vast array of magical items. When I started gaming, this was the section of the Dungeon Master’s Guide in which I spent the most time, using different items to come up with character or adventure ideas. I … Continue reading
Posted in DMing, Gaming Systems
Tagged Faith, Pathfinder
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Faith: Signature Spells
No, I’m not done talking about Faith just because it’s on break. My explicit goal going into Faith was to make it feel like an anime. This means arcs needed a certain pacing, enemies needed a certain charisma, battles needed … Continue reading
Apparatus of Kwalish
Every player can recall a moment when they latched onto something in a book, never to let it go. In fact, each player probably has several. Something about a class or a race or a spell tickled their brain and … Continue reading
Faith: Planning through Time
I know I’ve been talking a lot about Faith lately, and that’s unusual for this blog. I rarely give updates on my current campaigns because I expect readers will find them boring. A session-by-session recap is more for the creative … Continue reading
Faith: Character Portraits
A quick note: there’s been an update to the character page for Faith. Our partist party artist has drawn character portraits for everybody, so now we have art I’m allowed to post online.
Faith: Opening and Ending
I love working music into campaigns. Whether it’s using the lyrics of a song as inspiration for a plot or naming campaign villains after a specific artist’s works, tying music into the game is among the most deeply rewarding, if … Continue reading
A Window in the Fourth Wall
DMing involves a lot of juggling acts. You have to balance what you want versus what the players want, challenge versus frustration, character and player spotlights, and all the payoffs that keep people at your table. Different games involve different … Continue reading
Faith: Signature Items (Angeline)
I had a rule of thumb for the capstone abilities: if a player read the ability I was trying to give them and their only response was “are you high?”, I did it right. Each capstone is ludicrously powerful, able … Continue reading
Faith: Signature Items (Sarai)
I ran the first draft of these items by each player, but I didn’t mail the entire group. I wanted everybody’s item design to take place in a relative vacuum. Each player knew the early levels I posted in March, … Continue reading
Faith: Signature Items (Liam)
One thing I do like about Pathfinder is that it goes out of its way to avoid dead levels, or points where a character gains no new abilities. I tried to mimic that in these items. At every level a … Continue reading