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Tag Archives: Pathfinder
When a Player Misses a Session
Meteors. Zombie swarms. Conventions for Japanese cartoons. Jesus. There are probably a thousand things that can prevent a player from attending the session, and I’ve heard two-hundred thirty-eight of them. So when something explodes and a player can’t attend a … Continue reading
Designing for Parties Missing a Role (3rd Edition)
I’ve talked a few times about designing sessions for balanced parties and how hard it is. But some parties don’t have the luxury of being balanced. Sometimes, nobody wants to fill a certain role, or there just aren’t enough people … Continue reading
CRs, and Why They Mean So Little
Last night in our 3.5E campaign, we fought an entomber, from Libris Mortis, the Book of Bad Latin (also undead). The entomber’s primary mechanic is, shock of shocks, entombing. Every time it connects with an attack, the target has to … Continue reading
The Seven Party Roles (Examples)
So what does it mean to have roles that aren’t defined by the system? In 4th Edition, a fighter is a defender. Though you can build one with striking or controlling, it’s a rare fighter that doesn’t function at all … Continue reading
Posted in DMing, Gaming Systems
Tagged D&D 3.5E, D&D 4E, Pathfinder
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The Seven Party Roles (Definitions)
Since Delve Night is moving from D&D 4th Edition to Pathfinder, I think it’s about time to dig up this thing I wrote years ago, possibly back before Unearthed Arcana, the fourth core rulebook, was even released. Before 4th Edition … Continue reading
Disparate Character Abilities
One of the campaigns in which I’m playing has managed to step into a problem I’ve seen a lot since it was first brought to my attention years ago. A friend of mine was playing a character who couldn’t take … Continue reading
A Rant on Dragons
Dragons irritate me. Maybe it’s because they’re popular with designers. After all, they’re in the name of the system, and I can think of five first-party books off the top of my head all about dragons and how players can … Continue reading
D&D Stats in Simple Language
I’ve heard a lot of interpretations of ability scores. The most common of these is “Charisma correlates strongly to good looks”, which is incorrect and tends to irritate players of low-Charisma characters, but anytime there’s something the stats don’t cover … Continue reading
Campaign Writeup: The Eight Arms and the Shadow Invasion
This weekend, my summer campaign ended. The Eight Arms and the Shadow Invasion was an urban-based, semi-dark campaign set in a typical D&D setting time-advanced to the Victorian era, with a bit more (magical) technology and a lot more egalitarianism. … Continue reading