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Tag Archives: Setting Design
Adaptations
I’ve been referencing Chrono Trigger a lot as I talk about Faith, my players’ latest attempt to ruin not just one of my settings but several settings throughout history. But that’s not because I’m trying to run a Chrono Trigger … Continue reading
Faith: World Maps
As part of planning for Faith, our time travel campaign where the characters go through history adjusting events so their respective gods can become top-tier members of their pantheon, I realized I would need world maps. That’s maps, plural. Chrono … Continue reading
House Rule: Three-Axis Cosmology
Especially astute readers may have picked up on this in the last article: …the players suffered a planar travel mishap and ended up on Carceri, the plane of prisons…Instead I told the players on their way out the door that … Continue reading
Session Design Styles
I’ve been pretty head-down these last couple of weeks working on the last dungeon for the Zelda campaign. Final dungeons tend to be pretty serious, but I’m also trying to keep it from reading like a normal dungeon to keep … Continue reading
Railroading (the Good Kind)
In the process of putting together the world map for the Eight Arms campaign setting, I’ve also learned about some of the things that make a world go. It’s forced me to learn more about geography and politics than I … Continue reading
Eight Arms Setting Map
I haven’t done absolutely nothing over the last month while the A to Z Challenge was going. I’ve gotten started on some articles that will post at various times, including a few about the Zelda campaign that will post when … Continue reading